Wednesday, January 30, 2008

Software Review


Math Circus – Act 1 is an educational software series has been extremely
popular in schools across the world. The software helps children enjoy mathematics and develop their problem-solving skills using the circus as its theme. Each section of the software has twelve puzzles and five levels of difficulty for each. The difficulty levels range from the very simple through to the very challenging. This makes it suitable for a wide range of ages and abilities, from preschool to the secondary level.

The program covers many mathematical topics such as positive and negative numbers, addition, multiplication, sums involving money, 2 and 3 dimensional geometry, sorting by color and shape, the physics of pendulums and trajectories, and even programming sequences of movements. More importantly, Math Circus - Act 1 challenges and encourages students to think for themselves.

In terms of user friendliness, Math Circus – Act 1 utilizes vibrant colours that are fun, inviting, and reflect its circus theme. The program also incorporates a pleasant tune that welcomes the user to “educational fun with numbers”. The navigation system begins as a rather straightforward approach while selecting your game type, however quickly becomes convoluted during game play. For instance, after completing a puzzle in the Seal Balance game the program appears to come to a halt. The initial reaction is that the game is loading the next puzzle, however the reality is the game is waiting for the user to press the continue button. The continue button is not labeled, and not strategically placed on the screen. The user must randomly start clicking on the screen to understand how to progress to the next puzzle. To resolve this issue, Math Circus – Act 1 should have placed a labeled continue button in the middle of the screen, after the user has successfully completed a puzzle.
Another issue that this program has is that there is no counter to determine how close the user is to completing the current level. Often times during game play I wondered how many puzzles were left for this game to be completed. It is important to note that this option might be available in the full student version.

An area that Math Circus – Act 1 successfully tackles is gender and multiculturalism issues. By having animals play the characters in their game, there is no partial biased to either gender or culture. Thus, in regards to these areas, all students should feel comfortable interacting with these games.

Surprisingly a major drawback to this program is its absence of help for the user. In the practice version, the program did not incorporate any type of help button in its navigational bar that would be able to explain/provide some helpful hits to the user to complete a puzzle. Likewise, there is no form of online support for either the student or the teacher.

In terms of motivation, as stated earlier, the game does incorporate lively colours and music that are fun, inviting, and reflect its circus theme. Simple animations as well as graphics are also utilized in a constructive manner. Separate audio files are played, when a user successfully completes a puzzle.

The above elements helpfully motivate the user to complete the puzzle, however I believe more could be done. For instance, a future motivational technique that this program could utilize would be a secret circus animal picture that slowly is revealed as the user successfully progresses through each puzzle. Another future motivational technique would include an animation of animals that are involved in the puzzle. This animation would be played upon the user’s completion of the game.

Another unique topic of Math Circus – Act 1, is its correction of mistakes for the user. This program will not allow a user to advance to the next puzzle until the user successfully answers the current puzzle. This allows the user to work on correcting their mistakes until they acquire the correct answer.

Although during this evaluation process I was not able to log in as a teacher, I have been told by fellow teachers that the record keeping component of Math Circus – Act 1 can be used to see student completion of the various games and levels of activities in each. In the teacher component the following options are available: inspect a circus (results of one student), delete a circus (a student’s name), delete all circuses (all students’ names), change settings (music, sound, levels of difficulty, scanning time), and place a
password on teacher utilities.
Math Circus – Act 1 adequately coincides with the Ontario Curriculum for a variety of grade levels. For instance, in the Seal Balance game which requires arranging coloured balls in the correct order to match the bases on which they sit, the Grade 7 expectation for patterning and Algebra is adhered to. Likewise the Grade 8 expectation for number sense and numeration is met with the Balancing Cyclists game, where students balance the numbers on an integer line. As well, the Ticket Sales game, which requires the users to fill in the missing numbers to balance equations, incorporates the Grade 6 expectations for number sense and numeration.

One of the biggest drawbacks for this program has to be the issue of it being modern. Math Circus – Act 1 was made in 1993 and its presence in animations and sounds need to be updated. A suggestion was made earlier on how to incorporate animations as a motivational factor for students. The inclusions of additional animations could be useful to help students’ comprehension of the material at hand, and update the entire software as being modern.
In terms of sound, Math Circus – Act 1 utilizes a computer generated speech reader that helps students read game instructions. This robotic voice is quite horrid, and passé. Often times the background music drowned out this voice, which made it even more difficult to understand what was being spoken. Students who are at the primary age are just acquiring the skill of language, and therefore their minds are impressionable. They should not be subjected to indirectly learning how to speak from this type of robotic voice. In today’s digital age there are more realistic speech reader programs that would be advantageous for Math Circus – Act 1.

Math Circus – Act 1 has been a successful educational software tool for many years. Its strengths lie in being gender/culturally neutral, allowing users to correct their mistakes, allowing teachers to have an enormous amount of control in the assessment of their students’ work, and how it adequately coincides with the Ontario Curriculum for a variety of grade levels. The areas of user friendliness, help, motivation and being modern need to be addressed by this program. Once these issues are address, Math Circus – Act 1 may in fact be the most comprehensive educational software tool on the market. For now, this program receives 20/24.

Tuesday, January 22, 2008

My Rubric Topic Ideas

System Requirements – RAM , Computer Graphics Card, PC/MAC, Internet connectivity, CD/DVD ROM, printer, scanner, mouse, speakers

Ease of installation - machine crashes or lock-ups

Ease of initial use

Interactivity – How do students interact? (keyboard, mouse, touch screen, scanner, etc.)

Educational Vaue

Content value - Is the design educationally sound?

Methodology appropriateness - Is the methodology employed appropriate for teaching the featured material?

Is it gender-neutral?

Truth in packaging - Was it what you thought it would be?

Value as an independent activity?

Value to child’s education?

Purchase Value - Would you recommend it?Is it appropriate for remedial education, accelerated studies or for gifted children?Does it achieve its educational goals?

Some Rubric Sites

Rubrics for Evaluating Educational Software
Compiled by Prof. Jon Kahl

Ohio SchoolNet Plus Software Evaluation Protocol www.enc.org/rf/ssrp/docs/ssrpinst.htm Highly comprehensive protocol

The Review Corner - Software Evaluation Form www.geocities.com/~reviewcorner/softwareevaluation.htmlMinimal protocol

Southern Illinois University Software Evaluation Form leader.soed.siue.edu/Evaluations/EvalForm.html

The Piano Education Page - Software Reviewers' Checklist www.unm.edu/~loritaf/pnorevck.html

Children's Software Revue - Software Evaluation Instrument www.microweb.com/pepsite/Revue/evaluation.html

North Carolina Department of Public Instruction - Software Review Criteria www.evalutech.sreb.org/criteria/criteri1.htm

SuperKids Software Review Forms:for parents: www.superkids.com/aweb/pages/reviews/parent.html for teachers: www.superkids.com/aweb/pages/reviews/teacher.html for kids: www.superkids.com/aweb/pages/reviews/kids.html

Sunday, January 20, 2008

Online Learning: E-Portfolios


Tech Learning has a interesting article on Digital-Age Assessment. They believe that e-portfolios (electronic portfolios) are better at assessing students' progress in school compared to the traditional forms of assessment. They defined an e-portfolio as “a purposefully limited collection of student selected work over time that documents progress toward meeting the standards. Work may be collected over a semester, a year, or even several years, passing from one grade level and teacher to the next.”


The article addressed some of the benefits of using e-portfolios. One of the benefits that I found most significant was e-portfolios allow self-assessment to becoming a regular part of student learning as students are required to frequently select or re-evaluate which of their work is the best evidence of their skills. This also causes the students to strive to work harder in future assignments. They also noted that formative assessment also plays a key role through regular teacher feedback.

The article did address some disadvantages, such as there being no management aspect—“a teacher cannot compare how well all students have done on a certain standard without manually checking each e-portfolio. Therefore, program evaluation becomes very time-consuming.”
However, the disadvantage that I was quite surprised about was the student e-portfolios not being cumulative from year to year. In other words, teachers cannot see a growth on the standards over several years in a single e-portfolio. I’m a bit confused as earlier in the article it noted that “Work may be collected over a semester, a year, or even several years, passing from one grade level and teacher to the next.”

The major benefit of e-portfolios was to be able to assess a students learning progress through a duration of time. It’s disappointing that this duration of time is somewhat limited.
The article did not fully state why e-portfolios are more beneficial than even the traditional portfolios. It did mention that artifacts can be in the form of text, image, video, or other digital content.

Online Learning



One of the Cons of online learning has to be how information can easily be misinterpreted. For instance, in one of my classes in University our group was corresponding to each other via the First Class Network (very similar to WebCT). A lady in our group capitalized every word in her messages. In the social edict of the computer world, capitalizing words is used to show anger. This lady did not know that rule. There was a situation where she replied to someone’s post, and her message was misinterpreted.

There are many other form of misinterpretation in the online world. Although initialisms do not apply to the classroom setting, they do exist and continues to grow in the online world. According to Wikipedia, the list of initialisms "grows by the month and they are collected along with emoticons and smileys into folk dictionaries which are circulated informally amongst users of Usenet, IRC, , and other forms of (textual) computer-mediated communication.”

I am not a user of initialisms, however in the odd e-mail I do receive at last one or two of them and am left to ponder what they mean.

A Reply to Shane

Hi Shane,

That was a very interesting article that you selected. As to the issue you raised about online learning catering to different types of learners, in my opinion, these issues are being addressed to a degree. As Juilia from our class mentioned, many boards are already using voice recognition technology with people with learning disabilities. Her board uses a voice recognition software program (Dragon Naturally Speaking) to type for students as they speak. If this technology works for computer software that is offline, I believe it’s a matter of time for it to work on the online category as well.

Also, for the visual learners videos can be recorded and viewed online. In teacher’s college we had a course where students had to view supplementary video tutorials online.

Bill Gates has stated that he will focus on technology in education when he leaves Microsoft this year (among other things). Gates helped spear Microsoft’s software Surface, will allows people to interact with computers using sight, sound, and touch. I’m sure he’ll eventually incorporate this into his new focus on education.

Re: Facebook....Facebook....Facebook

Wow! Vanessa, that’s a situation that I dread. I would not want my students to find me on Facebook because it would break that professional barrier that we have a teacher – student. I have a friend who is a high school teacher who freely adds his students to his My Space/Facebook page. He does not post anything that would not be deemed inappropriate on the sites, rather he uses it as a form to get to know his students a bit more. His profile setting are air-tight, and he constantly monitors each site. For me, Facebook/MySpace is a place for me to interact with my friends/colleges.

By the way, you handled that question very well. I’ll keep that in mind if I encounter that situation.